
Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare

Weapon Strength: 832 - 883
Carrion stats:
Superior Sigil of Demon Summoning
Skin: Bloodseeker
Focus
Damage type: Physical
Required Level: 80
Vendor value: 264Soulbound on use
Exotic

Amulet
"That's not really made of blood, is it?"
—Anonymous Child
Required Level: 80
Vendor value: 528Soulbound on use
Exotic

Ring
Required Level: 15
Vendor value: 33Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 50Rare

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Rare

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 10Masterwork

Crafting Material
Used in the manufacturing of fancy furniture.
Basic

Crafting Material
Refined from Scraps.
Vendor value: 8Basic

Accessory
Required Level: 80
Vendor value: 165Soulbound on use
Masterwork

Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic

Nourishment (30 m):
+80 Precision +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic

Crafting Material
Ingredient
Required Level: 25
Vendor value: 4Basic

Nourishment (30 m):
60% Chance to Gain Health on Kill +50 Healing Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic

Nourishment (30 m):
+30 Healing Power +5% Karma
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (30 m):
40% Chance to Gain Swiftness on Kill +3% Damage While Moving +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Nourishment (45 m):
Gain Health Every Second +15% Experience from Kills
Food
Required Level: 10
Vendor value: 7Not available underwater
Fine

Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic

Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
+7% Burning Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic

Nourishment (30 m):
-8% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Crafting Material
Ingredient
Required Level: 25
Vendor value: 3Basic

Nourishment (30 m):
+100 Precision +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic

Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Fine

Nourishment (30 m):
+100 Precision +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (1 h):
+20 Healing +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic

Nourishment (1 h):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine

Nourishment (1 h):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic

Crafting Material
Ingredient
Required Level: 40
Vendor value: 5Basic

Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic

Nourishment (30 m):
50% Chance to Remove a Condition on Using a Heal Skill +40 Healing +10% Experience from Kills
Food
Required Level: 30
Vendor value: 9Basic

Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic

Nourishment (30 m):
+80% Downed Health +14% Damage While Downed +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine

Nourishment (30 m):
+5% Burning Duration +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (30 m):
+60 Healing Power +50 Toughness +5% Karma
Food
Required Level: 50
Vendor value: 24Fine

Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic

Nourishment (30 m):
+80 Condition Damage +60 Precision +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
+60 Condition Damage +50 Precision +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Crafting Material
Ingredient
Required Level: 80
Vendor value: 9Basic

Nourishment (30 m):
+80 Healing Power +60 Toughness +5% Karma
Food
Required Level: 65
Vendor value: 20Fine

Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic

Nourishment (30 m):
+80 Precision +60 Condition Damage +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine

Nourishment (30 m):
-18% Incoming Condition Duration +60 Vitality +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine

Nourishment (15 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Vendor value: 3Basic

Nourishment (30 m):
+80 Toughness +60 Precision +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
100% Chance to Remove a Condition on Using a Heal Skill (Cooldown: 10 Seconds) +70 Healing +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
60% to Gain Swiftness on Kill +5% Damage While Moving +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
-24% Incoming Stun Duration +40 Toughness +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine