
Crafting Material
Created from rare physical components.
Vendor value: 80Ascended

Crafting Material
Used in the crafting of armor in the style of the Lunatic Court.
Vendor value: 64Exotic

Crafting Material
Used to craft rings.
Vendor value: 5Basic

Crafting Material
Used in Staff crafting.
Vendor value: 8Basic

Crafting Material
Used in the crafting of armor with +Power, +Ferocity, and +Vitality.
Vendor value: 48Rare

Crafting Material
Used to craft Deldrimor Steel Boots.
Vendor value: 8Basic

Crafting Material
Vendor value: 6Fine

Crafting Material
Used to craft Greatswords.
Vendor value: 8Basic

Crafting Material
Used to craft Tridents.
Vendor value: 8Basic

Crafting Material
Ingredient
Required Level: 35
Vendor value: 5Basic

Crafting Material
Used to craft Swords.
Vendor value: 8Basic

Crafting Material
Used to craft Warhorns.
Vendor value: 8Basic

Crafting Material
Used to craft Longbows.
Vendor value: 8Basic

Crafting Material
Used to craft short bows.
Vendor value: 8Basic

Crafting Material
Used to craft Spears.
Vendor value: 8Basic

Crafting Material
Used to craft Darksteel Coats.
Vendor value: 6Basic

Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 8Fine

Crafting Material
Used in the crafting of armor with +Condition Damage, +Power, and +Vitality.
Vendor value: 48Rare

Crafting Material
Used to craft Deldrimor Steel Shoulders.
Vendor value: 8Basic

Crafting Material
Used in Staff crafting.
Vendor value: 8Basic

Crafting Material
Used in the crafting of weapons with +Toughness, +Power, and +Precision.
Required Level: 70
Vendor value: 15Fine

Crafting Material
Used in the crafting of armor with +Vitality and +Toughness.
Required Level: 35
Vendor value: 26Rare

Crafting Material
Vendor value: 32Rare

Crafting Material
Used to craft Elonian Leather Gloves.
Vendor value: 7Basic

Gift Box
Double-click to identify a Common or Uncommon Dye from the Purple spectrum.
Masterwork

Gift Box
Double-click to identify a Common or Uncommon Dye from the Red spectrum.
Masterwork

Gift Box
Double-click to identify a Common or Uncommon Dye from the Green spectrum.
Masterwork

Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Green spectrum.
Rare

Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Blue spectrum.
Rare

Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Red spectrum.
Rare

Gift Box
Double-click to identify a Common, Uncommon or Rare Dye from the Brown spectrum.
Rare

Gift Box
Double-click to identify a Common Dye from the Orange spectrum.
Fine

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 2% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
Utility
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
Gain Condition Damage Equal to 2% of Your Precision Gain Condition Damage Equal to 5% of Your Expertise +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (30 m):
Gain 200 Power When Health above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain 160 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Nourishment (1 h):
+10% Damage vs. Demons -10% Damage from Demons +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 2Fine

Nourishment (30 m):
+8% Damage vs. Nightmare Court -6% Damage from Nightmare Court +10% Experience from Kills
Utility
Required Level: 50
Vendor value: 2Fine

Nourishment (30 m):
+8% Damage vs. Undead -6% Damage from Undead +10% Experience from Kills
Utility
Required Level: 55
Vendor value: 2Fine

Utility
The aroma of sea breezes and simpler times wafts from the bottle. Use its contents to transform into...something.
Not usable in the Mystic Forge
Not salvageable
Masterwork

Nourishment (1 h):
+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance -10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance +15% Experience from kills
Utility
Required Level: 80
Vendor value: 1Fine

Nourishment (30 m):
Gain 200 Condition Damage When Health Is above 90% +10% Experience from Kills
Utility
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
Gain 120 Condition Damage When Health above 90% +10% Experience from Kills
Utility
Required Level: 45
Vendor value: 23Fine

Crafting Recipe
Double-click to learn a recipe.
Vendor value: 18Exotic

Crafting Recipe
Double-click to learn a recipe.
Vendor value: 27Fine

Crafting Recipe
A recipe to make an ascended heavy breather with Celestial (+All) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make Celestial Draconic Legs.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make Celestial Draconic Gauntlets.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make an ascended heavy breather with Sinister (+Condition Damage, +Power, and +Precision) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make an ascended spear with Viper's (+Condition Damage, +Power, +Expertise, and +Precision) stats.
Vendor value: 160Not salvageable
Ascended

Crafting Recipe
Double-click to learn a recipe.
Vendor value: 66Masterwork

Crafting Recipe
Double-click to learn the chef recipe for Strawberry Ghost.
Vendor value: 33Not salvageable
Fine

Crafting Recipe
A recipe to make a Celestial Pearl Rod.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
Double-click to learn a recipe.
Vendor value: 18Exotic

Crafting Recipe
Double-click to learn a recipe.
Vendor value: 66Masterwork

Crafting Recipe
A recipe to make a Celestial Exalted Masque.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make an ascended medium breather with Apothecary (+Healing Power, +Toughness, and +Condition Damage) stats.
Vendor value: 45Not salvageable
Ascended

Crafting Recipe
A recipe to make Celestial Exalted Gloves.
Vendor value: 132Not salvageable
Exotic

Crafting Recipe
A recipe to make an ascended heavy breather with Soldier (+Power, +Vitality, and +Toughness) stats.
Vendor value: 45Not salvageable
Ascended