
Nourishment (30 m):
Gain Health Every Second +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Crafting Material
Used in Focus crafting.
Basic

Crafting Material
Used in Focus crafting.
Basic

Crafting Material
Used to craft Longbows.
Vendor value: 2Basic

Generic
Double-click to transform into a quaggan for fifteen minutes. You will be unable to fight while transformed.
Basic

Dye
Double-click to unlock this dye color for all characters.
Vendor value: 5Fine

Crafting Material
Refine into Planks.
Vendor value: 2Basic

Crafting Material
Refined from Logs.
Vendor value: 2Basic

Nourishment (30 m):
+50 Condition Damage +40 Precision +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine

Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine

Nourishment (15 m):
+20 Power +10% Experience from Kills
Food
Vendor value: 5Fine

Default
Use to construct a guild arrow cart build site. It is more powerful than a standard arrow cart and displays your guild emblem. Range 2,500. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild catapult build site. It is more powerful than a standard catapult and displays your guild emblem. Range 4,000. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild catapult build site. It is more powerful than a standard catapult and displays your guild emblem. Range 4,000. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild flame ram build site. This ram is more powerful than the standard flame ram and displays your guild emblem. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild siege golem build site. It has a lower supply cost than the alpha siege golem. Range 225. Requires 50 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a guild trebuchet build site. It is more powerful than a standard trebuchet and displays your guild emblem. Range 10,000. Requires 100 supplies to complete.
Vendor value: 1Not salvageable
Basic

Trophy
Salvage Item
Vendor value: 21Basic

Trophy
Salvage Item
Vendor value: 6Basic

Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic

Crafting Material
Basic

Trophy
Salvage Item
Vendor value: 25Basic

Crafting Material
Used in Staff crafting.
Vendor value: 6Basic

Crafting Material
Used in Staff crafting.
Vendor value: 6Basic

Crafting Material
Used to craft Tridents.
Vendor value: 8Basic

Crafting Material
Fashioned from Wood Planks and used to craft Inscriptions.
Vendor value: 11Fine

Crafting Material
Refine into Planks.
Vendor value: 5Basic

Crafting Material
Refined from Logs.
Vendor value: 6Basic

Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Boots.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Gloves.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Helms.
Vendor value: 7Basic

Crafting Material
Refine into Squares.
Vendor value: 8Basic

Crafting Material
Used to craft Hardened Leather Coats.
Vendor value: 7Basic

Nourishment (30 m):
Gain Power Equal to 2% of Your Precision Gain Power Equal to 4% of Your Ferocity +10% Experience from Kills
Utility
Required Level: 60
Vendor value: 28Fine

Crafting Material
Used to craft Hardened Leather Shoulders.
Vendor value: 7Basic

Crafting Material
Used to craft bows.
Vendor value: 8Basic

Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic

Crafting Material
Used to craft Hardened Leather Leggings.
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 35
Vendor value: 5Basic

Crafting Material
Ingredient
Required Level: 20
Vendor value: 3Basic

Weapon Strength: 182 - 206
Skin: Bronze Mace
Mace
Damage type: Physical
Required Level: 15
Vendor value: 20Fine

Weapon Strength: 201 - 245
Skin: Bronze Rifle
Rifle
Damage type: Physical
Required Level: 15
Vendor value: 30Fine

Defense: 12
Weapon Strength: 200 - 225
Skin: Bronze Shield
Shield
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork

Defense: 26
Skin: Chain Boots
Heavy armor
Boots
Required Level: 15
Vendor value: 20Fine

Defense: 26
Skin: Chain Gauntlets
Heavy armor
Gloves
Required Level: 15
Vendor value: 18Fine

Defense: 18
Skin: Chain Helm
Heavy armor
Helm
Required Level: 15
Vendor value: 25Fine

Defense: 21
Skin: Chain Pauldrons
Heavy armor
Shoulders
Required Level: 20
Vendor value: 27Fine

Defense: 14
Skin: Embroidered Mantle
Light armor
Shoulders
Required Level: 20
Vendor value: 53Soulbound on use
Masterwork

Defense: 13
Skin: Embroidered Mantle
Light armor
Shoulders
Required Level: 20
Vendor value: 27Fine

Defense: 20
Skin: Embroidered Wristguards
Light armor
Gloves
Required Level: 15
Vendor value: 18Fine

Weapon Strength: 188 - 220
Skin: Green Wood Longbow
Long Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine

Weapon Strength: 184 - 204
Skin: Green Wood Short Bow
Short Bow
Damage type: Physical
Required Level: 15
Vendor value: 30Fine

Weapon Strength: 195 - 229
Skin: Green Wood Torch
Torch
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork

Defense: 23
Skin: Seeker Boots
Medium armor
Boots
Required Level: 15
Vendor value: 20Fine

Crafting Material
Used in the crafting of armor with +Vitality and +Toughness.
Vendor value: 10Fine

Crafting Material
Used in the crafting of armor with +Vitality and +Toughness.
Vendor value: 22Masterwork

Crafting Material
Used in the crafting of armor with +Vitality and +Toughness.
Required Level: 35
Vendor value: 26Rare

Weapon Strength: 281 - 317
Skin: Iron Hammer
Hammer
Damage type: Physical
Required Level: 30
Vendor value: 47Fine