
Crafting Material
Ingredient
Required Level: 55
Vendor value: 6Basic

Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 60
Vendor value: 7Basic

Crafting Material
Ingredient
Required Level: 45
Vendor value: 6Basic

Nourishment (30 m):
8% Chance to Gain Might on Critical Hit during the Day +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Crafting Material
Used to craft Jute Coats.
Vendor value: 2Basic

Weapon Strength: 206 - 219
Skin: Green Wood Focus
Focus
Damage type: Physical
Required Level: 20
Vendor value: 48Soulbound on use
Masterwork

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Vendor value: 16Masterwork

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Weapon Strength: 325 - 367
Skin: Shiverpeak Wand
Scepter
Damage type: Physical
Required Level: 41
Vendor value: 38Fine

Weapon Strength: 660 - 744
Cleric's stats:Skin: Iron Mace
Mace
Damage type: Physical
Required Level: 78
Vendor value: 64Fine

Weapon Strength: 429 - 504
Berserker's stats:Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 61
Vendor value: 52Fine

Weapon Strength: 487 - 572
Cleric's stats:Skin: Soft Wood Torch
Torch
Damage type: Physical
Required Level: 68
Vendor value: 57Fine

Weapon Strength: 307 - 360
Skin: Soft Wood Longbow
Long Bow
Damage type: Physical
Required Level: 37
Vendor value: 53Fine

Weapon Strength: 656 - 725
Rampager's stats:Skin: Black Earth Trident
Trident
Damage type: Physical
Required Level: 77
Vendor value: 95Fine

Weapon Strength: 538 - 594
Berserker's stats:Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 66
Vendor value: 84Fine

Weapon Strength: 570 - 630
Berserker's stats:Skin: Iron Spear
Harpoon
Damage type: Physical
Required Level: 69
Vendor value: 87Fine

Weapon Strength: 278 - 308
Skin: Harpoon
Harpoon
Damage type: Physical
Required Level: 44
Vendor value: 30Basic

Weapon Strength: 145 - 170
Skin: Pistol
Pistol
Damage type: Physical
Required Level: 16
Vendor value: 10Basic

Weapon Strength: 566 - 626
Berserker's stats:Skin: Greatsword
Greatsword
Damage type: Physical
Required Level: 76
Vendor value: 48Basic

Crafting Material
Refine into Ingots.
Vendor value: 3Basic

Crafting Material
Refine into Planks.
Vendor value: 2Basic

Crafting Material
Refine into Squares.
Vendor value: 5Basic

Crafting Material
Refined from Scraps.
Vendor value: 7Basic

Crafting Material
Vendor value: 3Fine

Crafting Material
Vendor value: 3Fine

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 20
Vendor value: 24Fine

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine

Defense: 22
Weapon Strength: 317 - 358
Skin: Steel Shield
Shield
Damage type: Physical
Required Level: 45
Vendor value: 41Fine

Crafting Material
Refined from Ore.
Vendor value: 5Basic

Crafting Material
Refine into Bolts.
Vendor value: 2Basic

Crafting Material
Refine into Planks.
Vendor value: 4Basic

Crafting Material
Refine into Bolts.
Vendor value: 8Basic

Crafting Material
Refine into Bolts.
Vendor value: 7Basic

Crafting Material
Used in the crafting of weapons with +Toughness.
Required Level: 15
Vendor value: 5Fine

Crafting Material
Vendor value: 6Basic

Crafting Material
Used in the crafting of weapons with +Healing Power.
Required Level: 15
Vendor value: 5Fine

Default
Use to construct a trebuchet build site. The trebuchet's primary function is to deal heavy area damage to walls, or moderate damage to gates. Range 10,000. Requires 100 supply to complete.
Vendor value: 1Not salvageable
Basic

Default
Use to construct a flame ram build site. The flame ram's primary function is to deal heavy damage to gates. Unable to damage walls. Range 360. Requires 40 supply to complete.
Vendor value: 1Not salvageable
Basic

Trophy
Salvage Item
Vendor value: 18Basic

Crafting Material
Vendor value: 3Fine

Crafting Material
Vendor value: 42Rare

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 65
Vendor value: 110Masterwork

Gem
Double-click to apply to an item with an unused upgrade slot.
Required Level: 35
Vendor value: 34Fine

Default
Double-click to apply to an accessory, amulet, or ring with an unused upgrade slot.
Required Level: 65
Vendor value: 110Masterwork

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic

Sigil
Double-click to apply to a weapon.
Required Level: 60
Vendor value: 216Exotic

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Sigil
Double-click to apply to a weapon.
Required Level: 39
Vendor value: 18Rare

Crafting Material
These gleaming metal scales earned their nickname because they are flexible but remain true and whole under great strain.
Masterwork

Crafting Material
Masterwork