
Nourishment (30 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 2Basic

Nourishment (30 m):
+80 Precision +60 Vitality +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
28% Chance to Gain Swiftness on Kill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
50% to Gain Swiftness on Kill +4% Damage While Moving +10% Experience from Kills
Food
Required Level: 75
Vendor value: 33Fine

Nourishment (30 m):
+50% Downed Health +6% Damage while Downed +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (30 m):
60% Chance to Gain Might on Kill +50 Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Nourishment (15 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine

Nourishment (15 m):
+12 Ferocity +10% Experience from kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+30% Downed Health +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine

Nourishment (30 m):
+30 Precision +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (1 h):
Gain Health Every Second +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine

Nourishment (30 m):
60% Chance to Gain Health on Kill +50 Healing Power +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Food
Consuming this will replace your current nutrition effect.
"For the millionth time, there are no culinary applications for bloodstone dust. None."
—Chef Robertus
Not usable in the Mystic Forge
Not salvageable
Account bound on use
Basic

Food
"For the millionth time, there are no culinary applications for bloodstone dust. None."
—Chef Robertus
Not usable in the Mystic Forge
Not salvageable
Account bound on use
Masterwork

Food
"For the millionth time, there are no culinary applications for bloodstone dust. None."
—Chef Robertus
Not usable in the Mystic Forge
Not salvageable
Account bound on use
Masterwork

Nourishment (30 m):
20% Chance to Gain Health on Kill +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine

Nourishment (30 m):
+30 Healing Power +5% Karma
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (30 m):
+80 Precision +60 Ferocity +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine

Nourishment (30 m):
40% Chance to Gain Swiftness on Kill +3% Damage While Moving +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Nourishment (30 m):
50% Chance to Gain Might on Dodge +10% to Endurance Regeneration +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (1 h):
+100 Expertise 33% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine

Nourishment (30 m):
Gain Health Every Second +70 Toughness +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Account bound on use
Fine

Nourishment (45 m):
Gain Health Every Second +15% Experience from Kills
Food
Required Level: 10
Vendor value: 7Not available underwater
Fine

Nourishment (30 m):
+20 Healing Power +15% Experience +5% Karma
Food
Also gives you a sugar rush.
Required Level: 5
Vendor value: 8Fine

Nourishment (30 m):
60% Chance to Gain Might on Kill +50 Ferocity +10% Experience from Kills
Food
Required Level: 50
Vendor value: 24Fine

Nourishment (30 m):
+60 Precision +50 Ferocity +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Nourishment (30 m):
50% Chance to Gain Health on Kill +40 Healing Power +10% Experience from Kills
Food
Required Level: 30
Vendor value: 17Fine

Nourishment (30 m):
-16% Incoming Condition Duration +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Nourishment (30 m):
+60% Downed Health +10% Damage While Downed +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
+60 Precision +50 Vitality +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
+7% Burning Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (30 m):
+20 Healing Power +5% Karma
Food
Required Level: 5
Vendor value: 8Fine

Nourishment (30 m):
+100 Toughness +70 Healing Power +10% Experience
Food
Required Level: 80
Vendor value: 15Account bound on use
Masterwork

Nourishment (30 m):
-8% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic

Nourishment (30 m):
36% Chance to Gain Swiftness on Kill +2% Damage While Moving +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine

Nourishment (30 m):
+50 Condition Damage +40 Vitality +10% Experience from Kills
Food
Required Level: 35
Vendor value: 19Fine

Nourishment (30 m):
+100 Precision +70 Ferocity +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
-10% Incoming Damage -5% Incoming Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 99Account bound on use
Rare

Nourishment (30 m):
+100 Precision +70 Vitality +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (1 h):
+30 Ferocity Day: 12% Chance to Burn on Critical Hit Night: 12% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 46
Vendor value: 23Fine

Nourishment (30 m):
-12% Incoming Condition Duration +40 Vitality +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic

Nourishment (30 m):
80% Chance to Gain Might on Kill +60 Ferocity +10% Experience from Kills
Food
Required Level: 70
Vendor value: 31Fine

Nourishment (30 m):
80% Chance to Gain Might on Kill +60 Power +10% Experience from Kills
Food
Required Level: 65
Vendor value: 30Fine

Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Fine

Nourishment (30 m):
+20 Ferocity Day: 8% Chance to Burn on Critical Hit Night: 8% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 20
Vendor value: 16Fine

Nourishment (30 m):
+60 Condition Damage +50 Vitality +10% Experience from Kills
Food
Required Level: 55
Vendor value: 26Fine

Nourishment (30 m):
+100 Precision +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+15% Burning Duration +70 Precision +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+100% Downed Health +20% Damage While Downed +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (30 m):
+50 Ferocity Day: 20% Chance to Burn on Critical Hit Night: 20% Chance to Steal Life on Critical Hit +10% Experience from Kills
Food
Required Level: 80
Vendor value: 33Fine

Nourishment (10 m):
+60 Expertise +50 Condition Damage +10% Experience from Kills
Food
Required Level: 50
Vendor value: 12Account bound on use
Basic

Nourishment (1 h):
+20 Healing +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic

Nourishment (1 h):
+100 Expertise +70 Condition Damage +10% Experience from Kills
Food
Required Level: 80
Vendor value: 15Fine

Nourishment (30 m):
30% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine

Nourishment (1 h):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic

Nourishment (30 m):
+50 Healing Power +40 Toughness +5% Karma
Food
Required Level: 35
Vendor value: 10Fine

Nourishment (10 m):
+50 Toughness +40 Precision +10% Experience from Kills
Food
Required Level: 37
Vendor value: 10Account bound on use
Basic

Nourishment (30 m):
+3% Burning Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine