
Nourishment (1 h):
+12 vitality
Food
Required Level: 10
Vendor value: 5Basic

Nourishment (15 m):
+3% Poison Duration +10% Experience from Kills
Food
Vendor value: 3Basic

Nourishment (15 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic

Nourishment (30 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
10% Magic Find +10% Experience from Kills
Food
Required Level: 15
Vendor value: 6Basic

Nourishment (30 m):
+20 Toughness +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 13
Vendor value: 11Fine

Nourishment (30 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (1 h):
+12 Power
Food
Required Level: 10
Vendor value: 4Basic

Nourishment (30 m):
28% Chance to Gain Swiftness on Kill +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (15 m):
-6% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic

Nourishment (30 m):
+40 Power for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+20 Healing +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+20 Expertise +10% Experience from Kills
Food
Required Level: 20
Vendor value: 12Fine

Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 5
Vendor value: 3Basic

Nourishment (15 m):
20% Chance to Remove a Condition on Using a Heal Skill +10% Experience from Kills
Food
Vendor value: 3Basic

Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 4Fine

Nourishment (30 m):
-10% Incoming Damage While Stunned, Knocked Down, or Knocked Back +10% Experience from Kills
Food
Required Level: 15
Vendor value: 12Fine

Nourishment (1 h):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic

Nourishment (30 m):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 5Fine

Nourishment (30 m):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
16% Chance to Gain Might on Critical Hit During the Day +10% Experience from Kills
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+7% Poison Duration +40 Precision +10% Experience from Kills
Food
Required Level: 40
Vendor value: 21Fine

Nourishment (1 h):
-16% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 24
Vendor value: 8Basic

Nourishment (1 h):
4% Magic Find +10% Experience from Kills
Food
Vendor value: 3Fine

Nourishment (1 h):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic

Nourishment (15 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic

Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic

Nourishment (30 m):
+3% Chill Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
30% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (1 h):
+12 vitality
Food
Required Level: 17
Vendor value: 7Basic

Nourishment (30 m):
-8% Incoming Stun Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
-3% Incoming Condition Duration
Food
Required Level: 20
Vendor value: 14Fine

Nourishment (30 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 2Basic

Nourishment (15 m):
+20 Vitality +10% Experience from Kills
Food
Vendor value: 5Not salvageable
Soulbound on acquire
Fine

Nourishment (30 m):
Gain Health Every Second +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (1 h):
+20 Healing +10% Experience from Kills
Food
Required Level: 20
Vendor value: 7Basic

Nourishment (30 m):
+3% Poison Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (15 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Vendor value: 3Basic

Nourishment (10 m):
+20 Power +10% Experience from Kills
Food
Vendor value: 4Not salvageable
Account bound on use
Fine

Nourishment (15 m):
+20 Precision +10% Experience from Kills
Food
Required Level: 5
Vendor value: 4Basic

Nourishment (30 m):
+40 Condition Damage for 30 Seconds on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Required Level: 10
Vendor value: 4Basic

Nourishment (30 m):
+5% Chill Duration +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Nourishment (30 m):
+20 Power +10% Experience from Kills
Food
Required Level: 15
Vendor value: 10Fine

Nourishment (1 h):
20% Chance to Gain Might on Kill +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
-4% Incoming Condition Duration +10% Experience from Kills
Food
Required Level: 10
Vendor value: 10Fine

Nourishment (30 m):
20% Chance to Gain Swiftness on Kill +10% Experience from Kills
Food
Required Level: 5
Vendor value: 8Fine

Nourishment (30 m):
-28% Incoming Stun Duration +50 Toughness +10% Experience from Kills
Food
Required Level: 45
Vendor value: 23Fine

Nourishment (30 m):
+30 Toughness +10% Experience from Kills
Food
Required Level: 25
Vendor value: 16Fine

Food
Drink this potion to color yourself with warm colors (red, orange, yellow) for 5 minutes.
Basic

Nourishment (1 h):
+20 Power +10% Experience from Kills
Food
Vendor value: 3Not salvageable
Soulbound on acquire
Basic

Nourishment (10 m):
20% Chance to Gain Might on Dodge +10% Experience from Kills
Food
Vendor value: 3Account bound on use
Basic

Nourishment (10 m):
+20 Vitality +10% Experience from Kills
Food
Goes down rough...
Basic

Food
Take this pill to participate in the next round of Assassin
Soulbound on acquire
Basic